Lawful Neutral, Human, Monk

Attribute Value Modifier
Strength 17 +3
Dexterity 13 +1
Constitution 12 +1
Intelligence 11 +0
Wisdom 15 +2
Charisma 8 -1
Saving Throw Base Save Ability Modifier Magic Modifier Misc Modifier Total
Fortitude 2 1 0 0 3
Reflex 2 1 0 0 3
Will 2 2 0 0 4
Skill Ranks Ability Modifier Trained Total
Acrobatics 1 1 Yes 5
Appraise 0 0 No 0
Bluff 0 -1 No -1
Climb 0 3 No 3
Craft 0 0 No 0
Diplomacy 0 -1 No -1
Disable Device 0 1 No Trained Only
Disguise 0 -1 No -1
Escape Artist 0 1 No 1
Fly 0 1 No 1
Handle Animal 0 -1 No Trained Only
Heal 0 2 No 2
Intimidate 0 -1 No -1
Knowledg – History 1 0 Yes 4
Knowledge – Religion 1 0 Yes 4
Linguistics 0 0 No Trained Only
Perception 1 2 Yes 6
Perform 0 -1 No -1
Profession 0 2 No Trained Only
Ride 0 1 No 1
Sense Motive 1 2 Yes 6
Sleight Of Hand 0 1 No Trained Only
Spellcraft 0 0 No Trained Only
Stealth 0 1 No 1
Survival 0 2 No 2
Swim 0 3 No 3
Use Magic Device 0 -1 No Trained Only
Feat Description
Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a 2 bonus on all melee damage rolls. This bonus to damage is increased by half (50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Dodge You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Trait Flavor Description
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Wisdom in the Flesh (God of Perfection) Your meditation on the nature of strength and speed allows you to focus your thoughts to achieve things your body might not be able to do on its own. Select any Strength, Constitution, or Dexterity-based skill(Acrobatics). You make checks with that skill using your Wisdom modifier instead of its normal ability score. That skill is always a class skill for you.

Cal never knew his father. Growing up in a village two days walk outside Alisbar’s keep, his mother simply told him that he’d be home soon, that he had a duty to take care of. As he got older, he eventually realized that soon would never come. Although he had inherited much from his father, his build, his look, his eyes, what at first was curiosity about his father became resentment.

Growing up in this nameless village wasn’t easy, as he helped his mother with the chores as early as he could remember. Most of the other children in the village had two parents, not one, and were quick to point it out to him. Fists would sometimes fly, and they began to realize that this was an easy way to get a quick rise out of a child who seemed to be a bit bigger and taller than others his age. There wasn’t a lot of time for this, though, as there always seemed to be something his mother wanted him to be doing, no matter how old he got.

Filled with resentment, and a little unhappy about having to help his mother sew, he lashed out one afternoon with words he didn’t mean, culminating in running away from home. Like most children, he didn’t go far, but it was far enough away that the raiding party that hit the village that night missed him.

His return the next morning was filled with shock. The raiding party hadn’t burned the whole village, hadn’t taken everyone, but his home was burned, and his mother taken. The village elder said that word had been sent to Alisbar’s Keep, but they, too, never showed up.

Angry, going through the remnants of his home, he found a chest his mother had always kept locked and buried away. Within was a crest of the Order of the Sacred Hand, a pouch with 50 silver in it, and an artist’s painting of a man he somewhat recognized from looking at his reflection in the well.

Chest contents in hand, Cal headed to the Keep for answers, only to be turned away with instructions to seek the nearby monastery. He was too young, he was told, for answers, but if he was old enough, and wise enough, he would be told when the Sacred Hand deemed it time.

For the next 9 years, Cal lived in the monastery nearby, growing, learning, and with age came some small amount of wisdom. He was still stronger than his peers, but no longer taller. He was taught to focus his mind and his body to the task at hand, becoming flexible. He was taught to use the fist and sword, to turn his body into a weapon, and to turn his anger into force that could be used.

At 21, he’d been sent to an abbey near Vjaterford, to “get a further appreciation of culture,” the final year readying him for entry into society.

Now 22, Cal has been turned out into the world with the expectation he would experience what the world has to offer. He is still not wise enough, or experienced enough, according to the Sacred Hand, to learn why he’d grown up without a father, and no trace had ever been found of his mother.

To experience that which life has to offer, so that he may return to Alisbar’s Keep and obtain the answers he’s been seeking his entire life.
To find some trace, some word, some hope, that his mother is still alive.
To get stronger, so that he might do both of the above.

Cal hasn’t been in the world long, almost half his life has been spent in cloister. As such, there’s a lot to take in, and much more to experience. While not quite wide-eyed and over his head in modern society, he’s beginning to find that the virtues taught over the past 9 years are a good guide for living unencumbered in this chaotic world. Honesty, integrity, forthrightness, fairness, and doing a thing well for the craftsmanship of the thing, taking pride in that which you do.

Hated enemies
Slavers/raiders/pillagers. They destroyed his life previously and he was powerless to stop them. When the time comes for the situation to be reversed….


Get Rich Or Res Trying caldaren